Infamy bonus: 5-205% depending on Infamy unlocks.Additional bonuses from Team Boosts also go here Skill bonus: 45% from having the Blending In perk active (Tier 4 of all Perk Decks).The above total is used in the following bonuses which are applied additively: 30% XP penalty if heist ends with player in custody.Normal = 0x, meaning an added bonus value of 0 times the XP rewards above (i.e.Risk bonus, which is a multiplication of the total of above values.Pro bonus (20% of above) (removed from game).Potential experience penalty (as listed in Level Limit).Heist experience (see Heist experience reward).These are calculated in order, the result used for many calculations afterwards Any values not granting XP (for example the risk bonus on normal) are skipped in the XP build up segment during a payday. The experience variables are applied in this sequence at the end of each day of a successful heist. (Results may be very slightly different in game (1 or 2 points) due to rounding errors). Total experience required can be calculated using : 6.3 Experience Boost/Penalty DistributionĮxperience requirements for levels 1-10 are linear, however after level 10, the experience follows the formula .4 Heist experience reward from lowest to highest.
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